As the preeminent Virtual institution devoted to Digital/New Media Art, the Digital Museum of Digital Art presents the full range of contemporary Digital art, with a special focus on works by living New Media artists. DiMoDA is dedicated to collecting, preserving, interpreting and exhibiting Digital art and its collection while expanding the conscious experience of viewing Digital art in a Virtual space. DiMoDA is arguably the finest holding of twenty first-century Digital art in the world.
The DiMoDA building is intended as a home for contemporary digital art and incubator for new ideas, as well as an architectural contribution to the Internet’s Virtual landscape. The atrium of the museum is architected and modeled in 3D by Alfredo Salazar-Caro. Viewers wear an Oculus Rift to enter DiMoDA, immediately approaching a number of ‘portals’ which can be used to access the ‘wings’ of the museum. Exhibiting artists have complete control to shape the virtual environment in which their works are installed inside the museum.
Conceived in 2013 by Alfredo Salazar-Caro and William Robertson as a virtual institution, DiMoDA is dedicated to collecting, preserving, interpreting and exhibiting Digital artworks from living New Media artists, while expanding the conscious experience of viewing Digital art in a Virtual space. The DiMoDA building is intended as a home for contemporary digital art and incubator for new ideas, as well as an architectural contribution to the Internet’s virtual landscape.
Project Bloks is a research project from Google. It aims to create an open hardware platform to help developers, designers, and researchers build the next generation of tangible programming experiences for kids. One of the benefits of tangible programming is that it makes code physical, so kids can play with it.
Project Bloks allows kids to develop computational thinking (a set of foundational problem-solving skills) from a young age through coding experiences that are playful, tactile, and collaborative.
A modular system for tangible programming made up of electronic boards and programmable pucks enables you to send instructions to devices when connected together. The boards can be covered with any material or form you like and arranged in different ways, to create very different experiences.
The project is inspired by previous academic work in the field and is still in active research. You can read the Research section for more in-depth information.
For its 18th edition CTM Festival 2017 will take place from 27 January to 5 February 2017 at various Berlin venues, some of them new and others seasoned veterans like Berghain, HAU Hebbel am Ufer and Kunstquartier Bethanien.
A major aim of the CTM Festival since its inception has been to make space for radical and extreme forms of musical expression and dissonant emotions. Under the title FEAR ANGER LOVE, CTM 2017 plans to focus explicitly on such emotions in or through music, as well as on the diverse strategies that are applied to unleash or harness them, thus to trace the complex (musical) relations between bodies, affect and politics.
For the fourth year in a row, Deutschlandradio Kultur – Radio Art / Klangkunst and CTM Festival – in collaboration with the Goethe-Institut, ORF musikprotokoll im steirischen herbst, Ö1 Kunstradio and the SoCCoS network, and with the support of the British music magazine The Wire – are delighted to commission two artistic projects. The call is for unusual audio projects that couple the radio medium with the potential of live performance or installation while also relating to the CTM 2017 Festival theme: FEAR ANGER LOVE.
The call is open to artists in the fields of experimental music, sound art, radio art, new radio drama, and performance. The two commissioned works will premiere in the form of an installation or live performance at CTM 2017 Festival in Berlin.
The call is not subject to geographical restrictions – submissions from artists from all over the world are encouraged. Each of the two selected works will be awarded a 5,000 € fee plus production costs.
This summer ICA London offers its visitors a studied look at the evolution and subsequent dispersion of Detroit Techno music. ‘Detroit: Techno City’, on display July 27 – September 25, 2016, reflects the musical and social influences that informed early experiments in merging the sounds of synth-pop and disco with funk to create this distinct music genre.
The exhibition explores how a generation was inspired to create a new kind of electronic music that was evidenced in the formative UK compilation Techno! The New Dance Sound of Detroit (10 Records, 1988). Using inexpensive analogue technology such as the Roland TR-808 and 909, DJs and producers including Juan Atkins, Blake Baxter, Eddie Fowlkes, Derrick May and Kevin Saunderson formed this seminal music genre.
Although the music failed to gain mainstream audiences in the US, it became a phenomenon in Europe. This success established Detroit Techno as a new strand of music which absorbed European tastes and influences. This introduced a second wave of DJs and producers to the sound including Carl Craig, Richie Hawtin and Kenny Larkin.
The display concludes with a focus on Underground Resistance, a collection of DJs and artists including Mike Banks, John Collins, Robert Hood and Jeff Mills (until his departure in 1992). Their collective ambition was to challenge the commercial mainstream entertainment industry and re-establish Detroit techno music’s authenticity with an emphasis on the city as a source of inspiration.
To accompany the exhibition the ICA presents a season of online programmes featuring Detroit artists from the past and present on NTS Radio.
July 14, 2016 Dada, probably the most important avant-garde movement of the 20th century, celebrates its 100 anniversary. Dada or Dadaism art movement began on July 14, 1916 at Cabaret Voltaire, where the poet Hugo Ball proclaimed the manifesto for a new movement.
Dada activities included public gatherings, demonstrations, and publication of art/literary journals; passionate coverage of art, politics, and culture were topics often discussed in a variety of media. Key figures in the movement included Hugo Ball, Emmy Hennings, Hans Arp, Raoul Hausmann, Hannah Höch, Johannes Baader, Tristan Tzara, Francis Picabia, Richard Huelsenbeck, George Grosz, John Heartfield, Marcel Duchamp, Beatrice Wood, Kurt Schwitters, Hans Richter, and Max Ernst, among others. The movement influenced later styles like the avant-garde and downtown music movements, and groups including surrealism, Nouveau Réalisme, pop art and Fluxus.
How to celebrate? Let’s do it a Dada with Einstürzende Neubauten 😉
The dazzling success of The Toaster Project, including TV appearances and an international book tour, leaves Thomas Thwaites in a slump. His friends increasingly behave like adults, while Thwaites still lives at home, “stuck in a big, dark hole.” Luckily, a research grant offers the perfect out: a chance to take a holiday from the complications of being human—by transforming himself into a goat. What ensues is a hilarious and surreal journey through engineering, design, and psychology, as Thwaites interviews neuroscientists, animal behaviorists, prosthetists, goat sanctuary workers, and goatherds.
Photograph: Tim Bowditch
From this, he builds a goat exoskeleton—artificial legs, helmet, chest protector, raincoat from his mum, and a prosthetic goat stomach to digest grass (with help from a pressure cooker and campfire)—before setting off across the Alps on four legs with a herd of his fellow creatures. Will he make it? Do Thwaites and his readers discover what it truly means to be human?
Thomas Thwaites studied biology and economics at the University College London, and completed his masters in design at the Royal College of Art. He is a designer (“of a more speculative sort”) in London, where he ponders technology, science, and futures research.
BOSEBuild is more than just a speaker from a famous company – with is DIY philosophy behind it engages kids in a world of engineering. Starting from the very basic elements of sound and speakers, a child can build a deeper understanding as they move toward assembling their Speaker Cube. At every step, exploration is encouraged and curiosity is rewarded.
In addition, the BOSE build Sound app includes step-b y-step instructions for pairing and assembling y our speaker cube, as well as activities and tools that help you get the most out of y our BOSE build speaker cube.
BOSEbuild creators see great potential to use the Speaker Cube in different education environments. In line with the promising transtion to STEAM (A for Arts) the BOSEbuild Speaker Cube has the potential to become a platform for learning topics and driving educational experiences beyond what is available today.
Brainside is a web platform gathering interactive experiences taking users through the creative thinking of contemporary artists. In a world where part of the general public seems increasingly resistant to this art form, Brainside makes an artist’s creative thinking more accessible to the users, gaining greater recognition and adding value to the contemporary art piece.
Each art piece in Brainside’s virtual gallery is initially presented through a preconception in which skeptics will identify themselves. The user is then challenged to a madcap mini-game illustrating the prejudice in a very literal way to prove its absurdity. Once the mini-game is over, we are directly transported in an immersive and interactive experience in which every steps of the creation are demonstrated. It’s only after exploring the artist’s creative thinking that skeptics can truly appreciate the value of the art piece they just besmirched.
Reshape is a online platform promoting research, education and production of digital ideas. Reshape focuses on innovative processes of design and fabrication towards the reformulation of a new market that relies on knowledge economy. It represents an international community of designers, makers and customers inspired by innovation, and offers a platform where designers can sell their own product, makers can prototype them and customers can buy online.
Reshape is putting our effort towards the diffusion and growth of a new digital education. Each year the platform organizes a design competition that selects the best designers in the world of digital fabrication. The topics of the competition are always intentionally opened to stimulate the imagination and creativity of participants. The community participates in exhibitions around the world ranging from Fab10, to Biennale in Venice, FuoriSalone and MakerFaire.
The Mediated Matter group at MIT Media Lab focuses on Nature-inspired Design and Design-inspired Nature. Conducting research at the intersection of computational design, digital fabrication, materials science and synthetic biology, they have recently applied that knowledge to design a family of masks for Icelandic singer-songwriter Björk
With Rottlace(a cognate of Roðlaus—“skinless” in Icelandic) inspired by Björk’s most recent album—Vulnicura—the Mediated Matter Group explored themes associated with self-healing and expressing ‘the face without a skin.’ The series originates with a mask that emulates Björk’s facial structure and concludes with a mask that reveals a new identity, independent of its origin. What originates as a form of portraiture culminates in reincarnation.
The designs are informed by the geometrical and material logics that underlie the human musculoskeletal system; specifically, the complex structure of muscles, connective tissues, tendons, and ligaments that modulate the human voice. This continuous weave of dense collagen fibers form functional ‘typologies’ of connections: muscle-to-bone, bone-to-bone, and muscle-to-muscle. As in the human body, where continuous, collagenous elements alter their chemical and mechanical properties as a function of the tension they exert or endure, each mask is designed as a synthetic ‘whole without parts.’ The masks incorporate tunable physical properties recapitulating, augmenting, or controlling the facial form and movement behind them. Inspired by their biological counterpart, and conceived as ‘muscle textile,’ the masks are bundled, multi-material structures, providing formal and structural integrity, as well as movement, to the face and neck.
The Basslet, an appealing project introduced recently on Kickstarter, is a wearable subwoofer for your body. Using a whole new technology for sound, it delivers the beats and basslines of your music directly to you – so you can literally feel the music. The result is a powerful sound experience that headphones alone cannot provide.
In fact, the Basslet is a masterpiece of engineering. It puts the power and accuracy of a large sound system into a device that fits on your wrist. It is completely silent to the outside world – and despite the size, it makes you feel like you are surrounded by sound.
The Basslet works for anything that has sound: connect it to your smartphone, laptop, gaming console, VR headset – even with your old Walkman. No app needed.
The Basslet is packed with innovative technology designed in Germany. The LoSound engine (patent-pending) effortlessly recreates bass frequencies down to 10 Hz. It provides a bass-optimized frequency response and large dynamic range to handle low end peaks with extreme accuracy.
The high precision of the LoSound engine results in a deep sound experience – creating the illusion of standing next to a subwoofer. The tech is based on an innovative voice-coil design with highly optimised magnetic flows which allows it to be extremely powerful yet remarkably compact.
Anamorphic Composition (No. 1) by Tim Murray-Browne is an interactive sound installation experienced through head movement. A frozen moment of music is scattered into shards of sound, cutting through physical space and audible when touched by the listener’s head. This sound can no longer be sensed holistically in an instant but explored as individual parts. The areas where these shards intersect create sweet spots, where fragments of a greater harmony echo ephemerally.
Anamorphosis is a form which appears distorted or jumbled until viewed from a precise angle. Sometimes in the chaos of information arriving at our senses, there can be a similar moment of clarity, a brief glimpse suggestive of a perspective where the pieces align.